<aside>
🚀
This guide takes you from a fresh installation to your first safe Rigger Aids session. Use a copy of a Blender file while learning the batch tools.
</aside>
1. Confirm the Add-on Is Ready
<aside>
- Open Blender.
- Go to Edit → Preferences.
- Search for Rigger Aids and confirm that it is enabled.
- Close Preferences.
- Move the pointer over the 3D Viewport and press N.
- Select the Rigger Aids tab in the Sidebar.
<aside>
✅
Video.mp4
You are ready when the Rigger Aids tab opens without an error and displays its tool sections.
</aside>
</aside>
2. Start with a Safe Test File
<aside>
Before trying batch operations:
- Open a simple rig or a copy of a production file.
- Save it under a new name.
- Confirm the active object and current Blender mode.
- Begin with inspection, selection, visibility, or filtering tools before using rename, delete, parenting, driver-apply, or constraint-apply operations.
</aside>
3. Understand the Main Work Areas
<aside>
| Work area |
Use it for |
Typical starting context |
| Advanced Bone Collection |
Armatures, bone collections, bone sets, constraints, colors, selection, visibility, and action access |
An armature in the scene |
| Advanced Vertex Groups Panel |
Checking, filtering, assigning, renaming, mirroring, locking, copying, and deleting vertex groups |
An active mesh object |
| Advanced Shape Key Panel |
Inspecting and managing shape keys across mesh data, including driver-related workflows |
A mesh with shape keys |
| Advanced Action Panel |
Actions, Blender 5.1 action slots, naming, sorting, and fake-user workflows |
An animated object or existing actions |
| Driver Nodes |
Creating, inspecting, previewing, and applying drivers with a node graph |
An object with a driven property or existing driver |
| Quick Tools |
Collecting frequently used Rigger Aids commands into custom categories |
Configured from Rigger Aids preferences |
| Script Library |
Registering folders of trusted Python scripts and running them inside Blender |
A trusted local scripts folder |

Advanced Bone Collection

Advanced Vertex Group Panel

Utility/Quick Tools

Advanced Shape Key Panel

Utility/Script Library

Driver Nodes
</aside>
4. First Advanced Bone Collection Workflow: Inspect an Armature
<aside>
This is a safe way to learn the interface without immediately changing rig data.
- Add or open an armature.
- Open 3D Viewport → Sidebar → Rigger Aids.
- Expand Advanced Bone Collection.
- Locate the armature list and choose the armature you want to inspect.
- Browse its bone collections.
- Select a collection to view its bones.
- Try selection, visibility, or solo controls while watching the armature in the viewport.
- Return any visibility or solo state to its original value when finished.
<aside>
💡
Video.mp4
The armature stored in the Rigger Aids list can remain accessible while you work with other objects or modes, which reduces repeated context switching.
</aside>
</aside>
5. First Mesh Workflow: Inspect Vertex Groups
<aside>
- Select a mesh object that has vertex groups.
- Expand Advanced Vertex Groups Panel.
- Review the vertex group list.
- Check a few groups.
- Try the checked and unchecked visibility filters.
- Use a selection or inspection command before trying assignment, mirroring, renaming, or deletion.
- Clear or restore the filters when finished.
Advanced Vertex Group Quick Start
Advanced Vertex Group Quick Start
</aside>
6. First Shape Key Workflow
<aside>
- Select a mesh with shape keys.
- Expand Advanced Shape Key Panel.
- Review the object, mesh data, and shape key information shown by the panel.
- Compare the displayed names with Blender’s native Shape Keys and Drivers editors.
- Begin with inspection tools before changing values or driver relationships.
Advanced Shape Key Panel Quick Start
Advanced Shape Key Panel Quick Start
</aside>
7. First Action Workflow
<aside>
- Select an object with animation data or create a test action.
- Expand Advanced Action Panel.
- Review the available actions and action slots.
- Check the active action and slot before changing names or fake-user state.
- Test batch rename and sorting only on disposable actions until you understand the affected scope.
Advanced Action Panel Quick Start
Advanced Action Panel Quick Start
</aside>
8. First Driver Aids Workflow
<aside>
- Change any Blender area’s editor type to Driver Aids Graph.
- Create or select a Driver Aids node tree.
- Start with a simple custom property driving a single numeric property.
- Add or generate the Driver Property, Driver Type, and Driven Property nodes.
- Connect the nodes and preview the graph.
- Confirm the data paths and expression before applying the graph to Blender drivers.
- Save the test file and verify the result in Blender’s Drivers Editor.
<aside>
⚠️
</aside>
<aside>
</aside>
</aside>
9. First Quick Tools Workflow
<aside>
</aside>
10. First the Script Library Workflow