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Start with the checks in order. Many Rigger Aids problems come from an unsupported Blender version, a duplicate installation, the wrong active object or mode, stale list data, or an operation whose required source and target data is incomplete.
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First Checks
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- Save the current Blender file under a new name.
- Confirm the exact Blender and Rigger Aids versions.
- Confirm that the Blender version is supported.
- Restart Blender and reproduce the problem once.
- Check the active object, selection, and Blender mode.
- Refresh the relevant Rigger Aids list or panel.
- Test the same operation in a small new file.
- Record the complete error message before changing the setup.
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Installation and Startup
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Rigger Aids Does Not Appear in Preferences
- Install the original Superhive ZIP without extracting it.
- Confirm that the ZIP contains the Rigger Aids package rather than another ZIP or a GitHub source archive.
- Use Edit → Preferences → Get Extensions → Install from Disk.
- Confirm that the Blender version meets the release minimum.
- Restart Blender after installation.
Rigger Aids Is Installed but the Sidebar Tab Is Missing
- Move the pointer over a 3D Viewport and press N.
- Confirm that the current editor is a 3D Viewport.
- Search for Rigger Aids in Preferences and enable it.
- Disable and re-enable the add-on once.
- Restart Blender.
Duplicate Panels or “Already Registered” Errors
This usually indicates more than one Rigger Aids copy or a stale Blender session.
- Disable Rigger Aids.
- Search Blender’s extension and add-on locations for older Rigger Aids installations.
- Remove the obsolete copy.
- Restart Blender.
- Install and enable only the current release.
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⚠️
Do not keep a legacy add-on copy and an extension copy enabled at the same time.
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Context and Selection Problems
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A Button Is Disabled
Check:
- Required object type
- Active object
- Selected objects or bones
- Object, Edit, Pose, Weight Paint, or another required mode
- Whether the data is editable
- Whether the required source, target, checked row, or list item exists
A disabled button often protects against running an operation in an invalid context.
The Tool Uses the Wrong Object
- Confirm the active object, not only the selected objects.
- Check the object stored in the relevant Rigger Aids list.
- In Advanced Bone Collection, confirm the chosen armature.
- In mesh tools, confirm the active mesh and its mesh data.
- Remove stale list entries and refresh the list.
Linked Data Cannot Be Edited
Objects, armatures, actions, or other data linked from an external library may be read-only. Use an appropriate library override or work on local editable data. Save a backup before changing a production linking workflow.
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Lists Do Not Match the Scene
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An Armature, Bone Collection, Action, or Group Is Missing
- Confirm that the data exists in the current scene or file.
- Refresh the relevant list.
- Clear filters.
- Confirm that the intended object is active or stored in the panel.
- Check whether the item was renamed after the list was created.
- Remove invalid rows and add the item again.
Checked Rows Produce an Unexpected Scope
Before applying a batch command:
- Clear filters temporarily.
- Review all checked and unchecked rows.
- Confirm whether the command affects the active object, selected objects, or all listed items.
- Test on a small subset.
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Advanced Bone Collection
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Bone Visibility or Solo State Looks Wrong
- Confirm the active armature and bone collection.
- Check Blender’s native bone collection visibility.
- Disable any active solo state.
- Confirm whether you are viewing Object, Edit, or Pose mode.
- Refresh the collection and bone lists.
Constraints Do Not Change
- Confirm that the target pose bones have constraints.
- Check whether constraints are muted.
- Confirm that the chosen batch fields are checked.
- Verify source and target bones.
- For Armature constraints, verify all target slots and weights.
Bone Color or Display Changes Are Not Visible
- Confirm whether the operation targets bones, a collection, or both.
- Check the viewport’s armature display settings.
- Confirm the active armature and selected list rows.
- Refresh the viewport by changing mode or selecting the armature again.
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Vertex Groups
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Shape Keys
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Actions and Action Slots
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Driver Aids
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Batch Constraints and Bone Parenting